diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2139,7 +2139,7 @@ CommandCost CmdBuildAirport(TileIndex ti CommandCost cost = CheckFlatLand(TileArea(tile, w, h), flags); if (cost.Failed()) return cost; - /* Go get the final noise level, that is base noise minus factor from distance to town center */ + /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */ Town *nearest = AirportGetNearestTown(as, tile); uint newnoise_level = GetAirportNoiseLevelForTown(as, nearest->xy, tile); @@ -2304,7 +2304,7 @@ static CommandCost RemoveAirport(TileInd ); } - /* Go get the final noise level, that is base noise minus factor from distance to town center. + /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. * And as for construction, always remove it, even if the setting is not set, in order to avoid the * need of recalculation */ Town *nearest = AirportGetNearestTown(as, tile);