diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1361,7 +1361,7 @@ int32 CmdBuildRoadStop(TileIndex tile, u } //give us a road stop in the list, and check if something went wrong - road_stop = new RoadStop(tile, INVALID_STATION); + road_stop = new RoadStop(tile); if (road_stop == NULL) { return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS); } @@ -1412,7 +1412,6 @@ int32 CmdBuildRoadStop(TileIndex tile, u //initialize an empty station road_stop->prev = prev; - road_stop->station = st->index; if (!st->facilities) st->xy = tile; st->facilities |= (type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP; st->owner = _current_player; @@ -2852,7 +2851,7 @@ static const SaveLoad _roadstop_desc[] = SLE_VAR(RoadStop,status, SLE_UINT8), /* Index was saved in some versions, but this is not needed */ SLE_CONDNULL(4, 0, 8), - SLE_VAR(RoadStop,station, SLE_UINT16), + SLE_CONDNULL(2, 0, 44), SLE_CONDNULL(1, 0, 25), SLE_REF(RoadStop,next, REF_ROADSTOPS), @@ -3007,13 +3006,13 @@ static void Load_STNS(void) * convert, if needed */ if (CheckSavegameVersion(6)) { if (st->bus_tile_obsolete != 0) { - st->bus_stops = new RoadStop(st->bus_tile_obsolete, st->index); + st->bus_stops = new RoadStop(st->bus_tile_obsolete); if (st->bus_stops == NULL) error("Station: too many busstations in savegame"); } if (st->lorry_tile_obsolete != 0) { - st->truck_stops = new RoadStop(st->lorry_tile_obsolete, st->index); + st->truck_stops = new RoadStop(st->lorry_tile_obsolete); if (st->truck_stops == NULL) error("Station: too many truckstations in savegame"); @@ -3040,7 +3039,7 @@ static void Load_ROADSTOP(void) int index; while ((index = SlIterateArray()) != -1) { - RoadStop *rs = new (index) RoadStop(INVALID_TILE, INVALID_STATION); + RoadStop *rs = new (index) RoadStop(INVALID_TILE); SlObject(rs, _roadstop_desc); }