diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -746,7 +746,7 @@ CommandCost CheckFlatLandBelow(TileIndex * b) the build_on_slopes switch is disabled */ if (IsSteepSlope(tileh) || - ((_is_old_ai_company || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { + ((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } @@ -1001,7 +1001,7 @@ CommandCost CmdBuildRailroadStation(Tile if (st->train_tile != INVALID_TILE) { /* check if we want to expanding an already existing station? */ - if (_is_old_ai_company || !_settings_game.station.join_stations) + if (!_settings_game.station.join_stations) return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD); if (!CanExpandRailroadStation(st, finalvalues, axis)) return CMD_ERROR; @@ -1764,7 +1764,7 @@ static const byte * const _airport_secti * @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile * @return the noise that will be generated, according to distance */ -static uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile) +uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile) { struct TileIndexDistance { TileIndex index;