@@ -229,8 +229,7 @@ protected:
this->stations.clear();
const Station *st;
FOR_ALL_STATIONS(st) {
for (const Station *st : Station::Iterate()) {
if (st->owner == owner || (st->owner == OWNER_NONE && HasStationInUse(st->index, true, owner))) {
if (this->facilities & st->facilities) { // only stations with selected facilities
int num_waiting_cargo = 0;
@@ -2242,8 +2241,7 @@ static const T *FindStationsNearby(TileA
}
/* Look for deleted stations */
const BaseStation *st;
FOR_ALL_BASE_STATIONS(st) {
for (const BaseStation *st : BaseStation::Iterate()) {
if (T::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) {
/* Include only within station spread (yes, it is strictly less than) */
if (max(DistanceMax(ta.tile, st->xy), DistanceMax(TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1), st->xy)) < _settings_game.station.station_spread) {