diff --git a/src/story_gui.cpp b/src/story_gui.cpp --- a/src/story_gui.cpp +++ b/src/story_gui.cpp @@ -437,8 +437,8 @@ protected: int right_offset = (right_width == 0) ? 0 : (right_width + element_dist); if (left_offset + right_offset + min_required_width >= max_width) { /* Width of floats leave too little for main content, push down */ - main_y = max(main_y, left_y); - main_y = max(main_y, right_y); + main_y = std::max(main_y, left_y); + main_y = std::max(main_y, right_y); left_width = right_width = 0; left_offset = right_offset = 0; /* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */ @@ -469,7 +469,7 @@ protected: main_y += element_dist; /* Clear all floats */ left_width = right_width = 0; - left_y = right_y = main_y = max(main_y, max(left_y, right_y)); + left_y = right_y = main_y = std::max({main_y, left_y, right_y}); left_floats.clear(); right_floats.clear(); } else { @@ -478,7 +478,7 @@ protected: int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y; std::vector &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats; /* Position element */ - cur_width = max(cur_width, this->GetPageElementFloatWidth(*pe)); + cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe)); LayoutCacheElement ce{ pe, {} }; ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width); ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width; @@ -507,7 +507,7 @@ protected: this->EnsureStoryPageElementLayout(); /* The largest bottom coordinate of any element is the height of the content */ - uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return max(max_y, ce.bounds.bottom); }); + uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return std::max(max_y, ce.bounds.bottom); }); return max_y; } @@ -526,7 +526,7 @@ protected: void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const { Dimension sprite_dim = GetSpriteSize(action_sprite); - uint element_height = max(sprite_dim.height, (uint)line_height); + uint element_height = std::max(sprite_dim.height, (uint)line_height); uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2; uint text_top = y_offset + (element_height - line_height) / 2;