File diff r8200:0d2a08fe516a → r8201:89fbf4ead421
src/strings.cpp
Show inline comments
 
@@ -1441,40 +1441,42 @@ void InitializeLanguagePacks()
 
/**
 
 * Check whether the currently loaded language pack
 
 * uses characters that the currently loaded font
 
 * does not support. If this is the case an error
 
 * message will be shown in English. The error
 
 * message will not be localized because that would
 
 * mean it might use characters that are not in the
 
 * font, which is the whole reason this check has
 
 * been added.
 
 */
 
void CheckForMissingGlyphsInLoadedLanguagePack()
 
{
 
	const Sprite *question_mark = GetGlyph(FS_NORMAL, '?');
 

	
 
	for (uint i = 0; i != 32; i++) {
 
		for (uint j = 0; j < _langtab_num[i]; j++) {
 
			const char *string = _langpack_offs[_langtab_start[i] + j];
 
			WChar c;
 
			while ((c = Utf8Consume(&string)) != '\0') {
 
				if (c == SCC_SETX) {
 
					/*
 
					 * SetX is, together with SetXY as special character that
 
					 * uses the next (two) characters as data points. We have
 
					 * to skip those, otherwise the UTF8 reading will go
 
					 * haywire.
 
					 */
 
					string++;
 
				} else if (c == SCC_SETXY) {
 
					string += 2;
 
				} else if (IsPrintable(c) && GetUnicodeGlyph(FS_NORMAL, c) == 0) {
 
				} else if (IsPrintable(c) && c != '?' && GetGlyph(FS_NORMAL, c) == question_mark) {
 
					/*
 
					 * The character is printable, but not in the normal font.
 
					 * This is the case we were testing for. In this case we
 
					 * have to show the error. As we do not want the string to
 
					 * be translated by the translators, we 'force' it into the
 
					 * binary and 'load' it via a BindCString. To do this
 
					 * properly we have to set the color of the string,
 
					 * otherwise we end up with a lot of artefacts. The color
 
					 * 'character' might change in the future, so for safety
 
					 * we just Utf8 Encode it into the string, which takes
 
					 * exactly three characters, so it replaces the "XXX" with
 
					 * the color marker.