File diff r28800:381a234fb097 → r28801:c5b7832cf53a
src/strings.cpp
Show inline comments
 
@@ -55,9 +55,6 @@ const LanguageMetadata *_current_languag
 

	
 
TextDirection _current_text_dir; ///< Text direction of the currently selected language.
 

	
 
static NumberFormatSeparators _number_format_separators;
 
static NumberAbbreviations _number_abbreviations;
 

	
 
#ifdef WITH_ICU_I18N
 
std::unique_ptr<icu::Collator> _current_collator;    ///< Collator for the language currently in use.
 
#endif /* WITH_ICU_I18N */
 
@@ -382,62 +379,53 @@ void SetDParamStr(size_t n, std::string 
 

	
 
static const char *GetDecimalSeparator()
 
{
 
	const char *decimal_separator = _settings_client.gui.digit_decimal_separator.c_str();
 
	const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str();
 
	if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator;
 
	return decimal_separator;
 
}
 

	
 
void InitializeNumberFormats()
 
{
 
	bool loaded_number_format = false;
 
	if (!_settings_client.gui.number_format.empty()) {
 
		auto res = ParseNumberFormatSeparators(_number_format_separators, _settings_client.gui.number_format);
 
		if (res.has_value()) UserError("The setting 'number_format' under 'gui' is invalid: {}", *res);
 
		loaded_number_format = !res.has_value();
 
	}
 
	if (!loaded_number_format) ParseNumberFormatSeparators(_number_format_separators, _current_language->number_format);
 

	
 
	bool loaded_number_abbreviations = false;
 
	if (!_settings_client.gui.number_abbreviations.empty()) {
 
		auto res = ParseNumberAbbreviations(_number_abbreviations, _settings_client.gui.number_abbreviations);
 
		if (res.has_value()) UserError("The setting 'number_abbreviations' under 'gui' is invalid: {}", *res);
 
		loaded_number_abbreviations = !res.has_value();
 
	}
 
	if (!loaded_number_abbreviations) ParseNumberAbbreviations(_number_abbreviations, _current_language->number_abbreviations);
 
	_number_abbreviations.emplace_back(1, _number_format_separators);
 
}
 

	
 
/**
 
 * Format a number into a string.
 
 * @param builder The string builder to write to.
 
 * @param number The number to write down.
 
 * @param separators The separator to use between each of the digits.
 
 * @param builder   the string builder to write to
 
 * @param number    the number to write down
 
 * @param last      the last element in the buffer
 
 * @param separator the thousands-separator to use
 
 */
 
static void FormatNumber(StringBuilder &builder, int64_t number, const NumberFormatSeparators &separators)
 
static void FormatNumber(StringBuilder &builder, int64_t number, const char *separator)
 
{
 
	static const int max_digits = 20;
 
	uint64_t divisor = 10000000000000000000ULL;
 
	int thousands_offset = (max_digits - 1) % 3;
 

	
 
	if (number < 0) {
 
		builder += '-';
 
		number = -number;
 
	}
 

	
 
	uint64_t divisor = 10000000000000000000ULL;
 
	uint64_t num = number;
 
	uint64_t tot = 0;
 
	for (size_t i = 0; i < separators.size(); i++) {
 
	for (int i = 0; i < max_digits; i++) {
 
		uint64_t quot = 0;
 
		if (num >= divisor) {
 
			quot = num / divisor;
 
			num = num % divisor;
 
		}
 
		if ((tot |= quot) != 0 || i == separators.size() - 1) {
 
		if ((tot |= quot) || i == max_digits - 1) {
 
			builder += '0' + quot; // quot is a single digit
 
			builder += separators[i].data();
 
			if ((i % 3) == thousands_offset && i < max_digits - 1) builder += separator;
 
		}
 

	
 
		divisor /= 10;
 
	}
 
}
 

	
 
static void FormatCommaNumber(StringBuilder &builder, int64_t number)
 
{
 
	const char *separator = _settings_game.locale.digit_group_separator.c_str();
 
	if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator;
 
	FormatNumber(builder, number, separator);
 
}
 

	
 
static void FormatNoCommaNumber(StringBuilder &builder, int64_t number)
 
{
 
	fmt::format_to(builder, "{}", number);
 
@@ -532,29 +520,35 @@ static void FormatGenericCurrency(String
 
	 * The only remaining value is 1 (suffix), so everything that is not 1 */
 
	if (spec->symbol_pos != 1) builder += spec->prefix;
 

	
 
	NumberFormatSeparators *format = &_number_format_separators;
 
	StringID number_str = STR_NULL;
 

	
 
	/* For huge numbers, compact the number. */
 
	if (compact) {
 
		auto it = _number_abbreviations.begin();
 
		for (;;) {
 
			int64_t threshold = it->threshold;
 
			++it;
 
			if (it == _number_abbreviations.end()) break;
 

	
 
			int64_t divisor = it->threshold;
 
			threshold -= divisor / 2;
 

	
 
			if ((int64_t)number > threshold) {
 
				format = &it->format;
 
				number += divisor / 2;
 
				number /= divisor;
 
				break;
 
			}
 
		/* Take care of the thousand rounding. Having 1 000 000 k
 
		 * and 1 000 M is inconsistent, so always use 1 000 M. */
 
		if (number >= Money(1'000'000'000'000'000) - 500'000'000) {
 
			number = (number + Money(500'000'000'000)) / Money(1'000'000'000'000);
 
			number_str = STR_CURRENCY_SHORT_TERA;
 
		} else if (number >= Money(1'000'000'000'000) - 500'000) {
 
			number = (number + 500'000'000) / 1'000'000'000;
 
			number_str = STR_CURRENCY_SHORT_GIGA;
 
		} else if (number >= 1'000'000'000 - 500) {
 
			number = (number + 500'000) / 1'000'000;
 
			number_str = STR_CURRENCY_SHORT_MEGA;
 
		} else if (number >= 1'000'000) {
 
			number = (number + 500) / 1'000;
 
			number_str = STR_CURRENCY_SHORT_KILO;
 
		}
 
	}
 

	
 
	FormatNumber(builder, number, *format);
 
	const char *separator = _settings_game.locale.digit_group_separator_currency.c_str();
 
	if (StrEmpty(separator)) separator = _currency->separator.c_str();
 
	if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator_currency;
 
	FormatNumber(builder, number, separator);
 
	if (number_str != STR_NULL) {
 
		auto tmp_params = ArrayStringParameters<0>();
 
		FormatString(builder, GetStringPtr(number_str), tmp_params);
 
	}
 

	
 
	/* Add suffix part, following symbol_pos specification.
 
	 * Here, it can can be either 1 (suffix) or 2 (both prefix and suffix).
 
@@ -1195,21 +1189,21 @@ static void FormatString(StringBuilder &
 
				}
 

	
 
				case SCC_COMMA: // {COMMA}
 
					FormatNumber(builder, args.GetNextParameter<int64_t>(), _number_format_separators);
 
					FormatCommaNumber(builder, args.GetNextParameter<int64_t>());
 
					break;
 

	
 
				case SCC_DECIMAL: { // {DECIMAL}
 
					int64_t number = args.GetNextParameter<int64_t>();
 
					int digits = args.GetNextParameter<int>();
 
					if (digits == 0) {
 
						FormatNumber(builder, number, _number_format_separators);
 
						FormatCommaNumber(builder, number);
 
						break;
 
					}
 

	
 
					int64_t divisor = PowerOfTen(digits);
 
					int64_t fractional = number % divisor;
 
					number /= divisor;
 
					FormatNumber(builder, number, _number_format_separators);
 
					FormatCommaNumber(builder, number);
 
					fmt::format_to(builder, "{}{:0{}d}", GetDecimalSeparator(), fractional, digits);
 
					break;
 
				}
 
@@ -1256,7 +1250,7 @@ static void FormatString(StringBuilder &
 
						}
 
					}
 

	
 
					FormatNumber(builder, amount, _number_format_separators);
 
					FormatCommaNumber(builder, amount);
 
					break;
 
				}
 

	
 
@@ -1894,8 +1888,8 @@ bool LanguagePackHeader::IsValid() const
 
	       StrValid(this->name,                           lastof(this->name)) &&
 
	       StrValid(this->own_name,                       lastof(this->own_name)) &&
 
	       StrValid(this->isocode,                        lastof(this->isocode)) &&
 
	       StrValid(this->number_format,                  lastof(this->number_format)) &&
 
	       StrValid(this->number_abbreviations,           lastof(this->number_abbreviations)) &&
 
	       StrValid(this->digit_group_separator,          lastof(this->digit_group_separator)) &&
 
	       StrValid(this->digit_group_separator_currency, lastof(this->digit_group_separator_currency)) &&
 
	       StrValid(this->digit_decimal_separator,        lastof(this->digit_decimal_separator));
 
}
 

	
 
@@ -1991,8 +1985,6 @@ bool ReadLanguagePack(const LanguageMeta
 
	}
 
#endif /* WITH_ICU_I18N */
 

	
 
	InitializeNumberFormats();
 

	
 
	Layouter::Initialize();
 

	
 
	/* Some lists need to be sorted again after a language change. */