diff --git a/src/strings.cpp b/src/strings.cpp --- a/src/strings.cpp +++ b/src/strings.cpp @@ -49,9 +49,9 @@ const LanguageMetadata *_current_languag TextDirection _current_text_dir; ///< Text direction of the currently selected language. -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT Collator *_current_collator = NULL; ///< Collator for the language currently in use. -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ static uint64 _global_string_params_data[20]; ///< Global array of string parameters. To access, use #SetDParam. static WChar _global_string_params_type[20]; ///< Type of parameters stored in #_decode_parameters @@ -1790,7 +1790,7 @@ bool ReadLanguagePack(const LanguageMeta strecpy(_config_language_file, c_file, lastof(_config_language_file)); SetCurrentGrfLangID(_current_language->newgrflangid); -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT /* Delete previous collator. */ if (_current_collator != NULL) { delete _current_collator; @@ -1807,7 +1807,7 @@ bool ReadLanguagePack(const LanguageMeta delete _current_collator; _current_collator = NULL; } -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ /* Some lists need to be sorted again after a language change. */ ReconsiderGameScriptLanguage(); @@ -2132,7 +2132,7 @@ void CheckForMissingGlyphs(bool base_fon /* Update the font with cache */ LoadStringWidthTable(searcher->Monospace()); -#if !defined(WITH_ICU) +#if !defined(WITH_ICU_LAYOUT) /* * For right-to-left languages we need the ICU library. If * we do not have support for that library we warn the user @@ -2152,5 +2152,5 @@ void CheckForMissingGlyphs(bool base_fon SetDParamStr(0, err_str); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } -#endif +#endif /* !WITH_ICU_LAYOUT */ }