@@ -15,6 +15,12 @@ enum {
MAX_LANG = 64, ///< Maximal number of languages supported by the game
};
/** Directions a text can go to */
enum TextDirection {
TD_LTR, ///< Text is written left-to-right by default
TD_RTL, ///< Text is written right-to-left by default
/** Information about a language */
struct Language {
char *name; ///< The internal name of the language
@@ -26,6 +32,7 @@ struct DynamicLanguages {
int num; ///< Number of languages
int curr; ///< Currently selected language index
char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
TextDirection text_dir; ///< Text direction of the currently selected language
Language ent[MAX_LANG]; ///< Information about the languages