diff --git a/src/table/build_industry.h b/src/table/build_industry.h --- a/src/table/build_industry.h +++ b/src/table/build_industry.h @@ -1135,7 +1135,7 @@ static const uint8 _plastic_mine_sounds[ c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \ {tbl, lengthof(tbl), d, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \ {a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \ - sndc, snd, 0, true, {0, 0, NULL, NULL, INVALID_INDUSTRYTYPE}} + sndc, snd, 0, 0, true, {0, 0, NULL, NULL, INVALID_INDUSTRYTYPE}} /* Format: tile table count and sounds table cost multiplier appear chances(4ingame, 4random) map colour