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@@ -952,52 +952,24 @@ N, N, N, N, N, N, N, N,
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N, N, N, N, N, N, N, N,
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N, N, N, N, N, N, N, N,
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N, 130, N, N, N, N, N, 136, // <- chopping candyfloss and reaping batteries
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N, N, N, N, N, N, N, N,
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N, N, N, N, N, N, N, N,
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N, N, N, N, N, N, N, N,
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N, N, N, N, N, N, N, N,
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N, N, N, N, N, N, N,
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};
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#undef N
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/**
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* The indices into this table are the ones as described by
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* the enum with GFX_*s in industry_map.h.
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*/
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static const byte _industry_section_bits[NUM_INDUSTRY_GFXES] = {
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 4, 2, 16, 16, 16, 16, // <- temperate bank
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 4, 2, 16, 16, 16, 16, 16, // <- sub-arctic/sub-tropical bank
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16,
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};
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/**
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* When true, the tile has to be drawn using the animation
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* state instead of the construction state.
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* The indices into this table are the ones as described by
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* the enum with GFX_*s in industry_map.h.
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*/
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static const bool _industry_section_draw_animation_state[NUM_INDUSTRY_GFXES] = {
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false, true, false, false, false, false, false, false, // <- animated wheel tower of coal mine
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false, false, false, false, false, false, false, false,
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false, false, false, false, false, false, false, false,
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false, false, false, false, false, false, true, true, // <- animated oil well
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