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@@ -961,34 +961,6 @@ N, N, N, N, N, N, N,
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#undef N
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/**
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* The indices into this table are the ones as described by
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* the enum with GFX_*s in industry_map.h.
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*/
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static const byte _industry_section_bits[NUM_INDUSTRY_GFXES] = {
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 4, 2, 16, 16, 16, 16, // <- temperate bank
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 4, 2, 16, 16, 16, 16, 16, // <- sub-arctic/sub-tropical bank
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16,
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};
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/**
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* When true, the tile has to be drawn using the animation
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