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@@ -134,73 +134,6 @@ 0x10E4, 0x1133,
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0x51F, 0x520,
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0x514, 0x514,
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0x511, 0x511,
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0x322, 0x322,
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END
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};
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/* Slope graphics indexes temperate climate
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Skip first 3 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_0[] = {
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SKIP, 3,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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/* Slope graphics indexes arctic climate
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Skip first 79 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_1[] = {
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SKIP, 79,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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/* Slope graphics indexes tropical climate
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Skip first 155 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_2[] = {
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SKIP, 155,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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/* Slope graphics indexes toyland climate
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Skip first 231 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_3[] = {
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SKIP, 231,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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/* Halftile foundation indexes for temperate climate */
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static const SpriteID _halftile_foundation_spriteindexes_0[] = {
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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/* Halftile foundation indexes for arctic climate */
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static const SpriteID _halftile_foundation_spriteindexes_1[] = {
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SKIP, 16,
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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/* Halftile foundation indexes for tropic climate */
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static const SpriteID _halftile_foundation_spriteindexes_2[] = {
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SKIP, 32,
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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/* Halftile foundation indexes for toyland climate */
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static const SpriteID _halftile_foundation_spriteindexes_3[] = {
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SKIP, 48,
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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/* Slope graphics indexes for Action 05 type 06, 90 sprites */
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static const SpriteID _slopes_action05_90[] = {
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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