diff --git a/src/table/object_land.h b/src/table/object_land.h --- a/src/table/object_land.h +++ b/src/table/object_land.h @@ -124,7 +124,7 @@ static const DrawTileSprites _object_hq[ #undef TILE_SPRITE_LINE /** Specification of the original object structures. */ -static const ObjectSpec _original_objects[] = { +extern const ObjectSpec _original_objects[] = { { STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT }, { STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT }, { STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!