/* $Id$ */
/** @file road_land.h Sprite constructs for road depots. */
#define TILE_SEQ_LINE(img, pal, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 20, {img, pal} },
#define TILE_SEQ_END() { 0, 0, 0, 0, 0, 0, {0, 0} }
static const DrawTileSeqStruct _road_depot_NE[] = {
TILE_SEQ_LINE(0x584 | (1 << PALETTE_MODIFIER_COLOR), PAL_NONE, 0, 15, 16, 1)
TILE_SEQ_END()