/* $Id$ */
/** @file road_land.h Sprite constructs for road depots. */
#define TILE_SEQ_LINE(img, pal, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 20, {img, pal} },
#define TILE_SEQ_END() { 0, 0, 0, 0, 0, 0, {0, 0} }