diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -164,19 +164,3 @@ static bool UpdateClientConfigValues(int #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()} -/* Shortcuts for macros below. Logically if we don't save the value - * we also don't sync it in a network game */ -#define S SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC -#define C SLF_NOT_IN_CONFIG -#define N SLF_NO_NETWORK_SYNC - -#define D0 SGF_0ISDISABLED -#define NC SGF_NOCOMMA -#define MS SGF_MULTISTRING -#define NO SGF_NETWORK_ONLY -#define CR SGF_CURRENCY -#define NN SGF_NO_NETWORK -#define NG SGF_NEWGAME_ONLY -#define NS SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO -#define PC SGF_PER_COMPANY -