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@@ -464,24 +464,25 @@ const SettingDesc _settings[] = {
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SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD, NULL),
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SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
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SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, true, STR_CONFIG_SETTING_AI_IN_MULTIPLAYER, NULL),
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SDT_BOOL(GameSettings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_TRAINS, NULL),
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SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES,NULL),
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SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT, NULL),
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SDT_BOOL(GameSettings, ai.ai_disable_veh_ship, 0, 0, false, STR_CONFIG_SETTING_AI_BUILDS_SHIPS, NULL),
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SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend, SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES, NULL),
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SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
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SDT_CONDBOOL(GameSettings, pf.reverse_at_signals, 159, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_SETTING_REVERSE_AT_SIGNALS, NULL),
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SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 255, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 255, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, economy.town_noise_population[0], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 800, 200, 65535, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, economy.town_noise_population[1], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 2000, 400, 65535, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, economy.town_noise_population[2], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 4000, 800, 65535, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 30, 2, 255, 0, STR_NULL, NULL),
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SDT_CONDBOOL(GameSettings, pf.reserve_paths, 100, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.path_backoff_interval, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 20, 1, 255, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.opf.pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.opf.pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL),
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