File diff r25697:3a19d560faf8 → r25698:2dd339d9890b
src/table/settings/gameopt_settings.ini
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@@ -41,7 +41,7 @@ static const SettingTable _gameopt_setti
 
 * XXX - To save file-space and since values are never bigger than about 10? only
 
 * save the first 16 bits in the savegame. Question is why the values are still int32
 
 * and why not byte for example?
 
 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
 
 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack
 
 * for savegames version 0 - though it is an array, it has to go through the byteswap process */
 
[post-amble]
 
};