@@ -41,7 +41,7 @@ static const SettingTable _gameopt_setti
* XXX - To save file-space and since values are never bigger than about 10? only
* save the first 16 bits in the savegame. Question is why the values are still int32
* and why not byte for example?
* 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
* 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack
* for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};