diff --git a/src/table/settings/gameopt_settings.ini b/src/table/settings/gameopt_settings.ini --- a/src/table/settings/gameopt_settings.ini +++ b/src/table/settings/gameopt_settings.ini @@ -41,7 +41,7 @@ static const SettingTable _gameopt_setti * XXX - To save file-space and since values are never bigger than about 10? only * save the first 16 bits in the savegame. Question is why the values are still int32 * and why not byte for example? - * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack + * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack * for savegames version 0 - though it is an array, it has to go through the byteswap process */ [post-amble] };