File diff r15163:a72484ee7ad8 → r15164:45b10a2e7ab5
src/table/sprites.h
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@@ -943,52 +943,52 @@ static const SpriteID SPR_CNST2_TALLOFFI
 
static const SpriteID SPR_CNST3_TALLOFFICE_00                 = 1423;
 
static const SpriteID SPR_GROUND_TALLOFFICE_00                = 1424;
 
static const SpriteID SPR_BUILD_TALLOFFICE_00                 = 1425; // temperate
 
static const SpriteID SPR_CNST1_OFFICE_01                     = 1426;
 
static const SpriteID SPR_CNST2_OFFICE_01                     = 1427;
 
static const SpriteID SPR_BUILD_OFFICE_01                     = 1428; // temperate
 
static const SpriteID SPR_GROUND_OFFICE_01                    = 1429;
 
static const SpriteID SPR_CNST1_SMLBLCKFLATS_02               = 1430; // Small Block of Flats
 
static const SpriteID SPR_CNST2_SMLBLCKFLATS_02               = 1431;
 
static const SpriteID SPR_BUILD_SMLBLCKFLATS_02               = 1432; // temperate
 
static const SpriteID SPR_GROUND_SMLBLCKFLATS_02              = 1433;
 
static const SpriteID SPR_CNST1_TEMPCHURCH                    = 1434;
 
static const SpriteID SPR_CNST2_TEMPCHURCH                    = 1435;
 
static const SpriteID SPR_BUILD_TEMPCHURCH                    = 1436;
 
static const SpriteID SPR_GROUND_TEMPCHURCH                   = 1437;
 
static const SpriteID SPR_CNST1_LARGEOFFICE_04                = 1440;
 
static const SpriteID SPR_CNST2_LARGEOFFICE_04                = 1441;
 
static const SpriteID SPR_BUILD_LARGEOFFICE_04                = 1442; // temperate, sub-arctic, subtropical
 
static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW           = 4569; // same, with snow
 
/* These are in fact two houses for the same houseID.  so V1 and V2 */
 
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1               = 1444;
 
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1               = 1445;
 
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1               = 1446; // 1st variation
 
static const SpriteID SPR_GRND_TOWNHOUSE_06_V1                = 1447;
 
static const SpriteID SPR_GRND_STADIUM_N                      = 1479, //stadium ground at north
 
static const SpriteID SPR_GRND_STADIUM_E                      = 1480, //stadium ground at east
 
static const SpriteID SPR_GRND_STADIUM_W                      = 1481, //stadium ground at west
 
static const SpriteID SPR_GRND_STADIUM_S                      = 1482, //stadium ground at south
 
static const SpriteID SPR_GRND_STADIUM_N                      = 1479; //stadium ground at north
 
static const SpriteID SPR_GRND_STADIUM_E                      = 1480; //stadium ground at east
 
static const SpriteID SPR_GRND_STADIUM_W                      = 1481; //stadium ground at west
 
static const SpriteID SPR_GRND_STADIUM_S                      = 1482; //stadium ground at south
 
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2               = 1501; // used as ground, but is stage1
 
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P             = 1502; // pipes extensions for previous
 
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G             = 1503; // Ground of cnst stage 2
 
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2               = 1504; // real cnst stage 2
 
static const SpriteID SPR_GRND_TOWNHOUSE_06_V2                = 1505;
 
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2               = 1506; // 2nd variation
 
static const SpriteID SPR_CNST1_HOTEL_07_NW                   = 1448;
 
static const SpriteID SPR_CNST2_HOTEL_07_NW                   = 1449;
 
static const SpriteID SPR_BUILD_HOTEL_07_NW                   = 1450;
 
static const SpriteID SPR_CNST1_HOTEL_07_SE                   = 1451;
 
static const SpriteID SPR_CNST2_HOTEL_07_SE                   = 1452;
 
static const SpriteID SPR_BUILD_HOTEL_07_SE                   = 1453;
 
static const SpriteID SPR_STATUE_HORSERIDER_09                = 1454;
 
static const SpriteID SPR_FOUNTAIN_0A                         = 1455;
 
static const SpriteID SPR_PARKSTATUE_0B                       = 1456;
 
static const SpriteID SPR_PARKALLEY_0C                        = 1457;
 
static const SpriteID SPR_CNST1_OFFICE_0D                     = 1458;
 
static const SpriteID SPR_CNST2_OFFICE_0D                     = 1459;
 
static const SpriteID SPR_BUILD_OFFICE_0D                     = 1460;
 
static const SpriteID SPR_CNST1_SHOPOFFICE_0E                 = 1461;
 
static const SpriteID SPR_CNST2_SHOPOFFICE_0E                 = 1462;
 
static const SpriteID SPR_BUILD_SHOPOFFICE_0E                 = 1463;
 
static const SpriteID SPR_CNST1_SHOPOFFICE_0F                 = 1464;
 
static const SpriteID SPR_CNST2_SHOPOFFICE_0F                 = 1465;