/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */
SPR_EMPTY_BOUNDING_BOX = SPR_ONEWAY_BASE + 6,
/* Flags sprites (in same order as enum NetworkLanguage) */
SPR_FLAGS_BASE = SPR_ONEWAY_BASE + 6,
SPR_FLAGS_BASE = SPR_EMPTY_BOUNDING_BOX + 1,
/* Manager face sprites */
SPR_GRADIENT = 874, // background gradient behind manager face