File diff r15163:a72484ee7ad8 → r15164:45b10a2e7ab5
src/table/sprites.h
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@@ -961,16 +961,16 @@ static const SpriteID SPR_BUILD_LARGEOFF
 
static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW           = 4569; // same, with snow
 
/* These are in fact two houses for the same houseID.  so V1 and V2 */
 
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1               = 1444;
 
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1               = 1445;
 
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1               = 1446; // 1st variation
 
static const SpriteID SPR_GRND_TOWNHOUSE_06_V1                = 1447;
 
static const SpriteID SPR_GRND_STADIUM_N                      = 1479, //stadium ground at north
 
static const SpriteID SPR_GRND_STADIUM_E                      = 1480, //stadium ground at east
 
static const SpriteID SPR_GRND_STADIUM_W                      = 1481, //stadium ground at west
 
static const SpriteID SPR_GRND_STADIUM_S                      = 1482, //stadium ground at south
 
static const SpriteID SPR_GRND_STADIUM_N                      = 1479; //stadium ground at north
 
static const SpriteID SPR_GRND_STADIUM_E                      = 1480; //stadium ground at east
 
static const SpriteID SPR_GRND_STADIUM_W                      = 1481; //stadium ground at west
 
static const SpriteID SPR_GRND_STADIUM_S                      = 1482; //stadium ground at south
 
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2               = 1501; // used as ground, but is stage1
 
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P             = 1502; // pipes extensions for previous
 
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G             = 1503; // Ground of cnst stage 2
 
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2               = 1504; // real cnst stage 2
 
static const SpriteID SPR_GRND_TOWNHOUSE_06_V2                = 1505;
 
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2               = 1506; // 2nd variation