diff --git a/src/table/town_land.h b/src/table/town_land.h --- a/src/table/town_land.h +++ b/src/table/town_land.h @@ -9,7 +9,8 @@ /** @file town_land.h Sprites to use and how to display them for town tiles. */ -/** Writes the data into the Town Tile Drawing Struct +/** + * Writes the data into the Town Tile Drawing Struct * @param s1 The first sprite of the building, mostly the ground sprite * @param p1 The first sprite's palette of the building, mostly the ground sprite * @param s2 The second sprite of the building. @@ -1790,7 +1791,8 @@ static const DrawBuildingsTileStruct _to /** Make sure we have the right number of elements: 4 variants * 4 build stages for each house */ assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4); -/** Describes the data that defines each house in the game +/** + * Describes the data that defines each house in the game * @param mnd introduction year of the house * @param mxd last year it can be built * @param p population