diff --git a/src/texteff.c b/src/texteff.c deleted file mode 100644 --- a/src/texteff.c +++ /dev/null @@ -1,384 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "functions.h" -#include "macros.h" -#include "strings.h" -#include "gfx.h" -#include "viewport.h" -#include "saveload.h" -#include "hal.h" -#include "console.h" -#include "string.h" -#include "variables.h" -#include "table/sprites.h" -#include /* va_list */ -#include "date.h" - -enum { - MAX_TEXTMESSAGE_LENGTH = 150, - MAX_TEXT_MESSAGES = 30, - MAX_CHAT_MESSAGES = 10, - MAX_ANIMATED_TILES = 256, -}; - -typedef struct TextEffect { - StringID string_id; - int32 x; - int32 y; - int32 right; - int32 bottom; - uint16 duration; - uint32 params_1; - uint32 params_2; -} TextEffect; - - -typedef struct TextMessage { - char message[MAX_TEXTMESSAGE_LENGTH]; - uint16 color; - Date end_date; -} TextMessage; - -static TextEffect _text_effect_list[MAX_TEXT_MESSAGES]; -static TextMessage _textmsg_list[MAX_CHAT_MESSAGES]; -TileIndex _animated_tile_list[MAX_ANIMATED_TILES]; - -static bool _textmessage_dirty = false; -static bool _textmessage_visible = false; - -/* The chatbox grows from the bottom so the coordinates are pixels from - * the left and pixels from the bottom. The height is the maximum height */ -static const Oblong _textmsg_box = {10, 30, 500, 150}; -static Pixel _textmessage_backup[150 * 500]; // (height * width) - -extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch); - -static inline uint GetTextMessageCount(void) -{ - uint i; - - for (i = 0; i < MAX_CHAT_MESSAGES; i++) { - if (_textmsg_list[i].message[0] == '\0') break; - } - - return i; -} - -/* Add a text message to the 'chat window' to be shown - * @param color The colour this message is to be shown in - * @param duration The duration of the chat message in game-days - * @param message message itself in printf() style */ -void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...) -{ - char buf[MAX_TEXTMESSAGE_LENGTH]; - const char *bufp; - va_list va; - uint msg_count; - uint16 lines; - - va_start(va, message); - vsnprintf(buf, lengthof(buf), message, va); - va_end(va); - - /* Force linebreaks for strings that are too long */ - lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1; - if (lines >= MAX_CHAT_MESSAGES) return; - - msg_count = GetTextMessageCount(); - /* We want to add more chat messages than there is free space for, remove 'old' */ - if (lines > MAX_CHAT_MESSAGES - msg_count) { - int i = lines - (MAX_CHAT_MESSAGES - msg_count); - memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i)); - msg_count = MAX_CHAT_MESSAGES - lines; - } - - for (bufp = buf; lines != 0; lines--) { - TextMessage *tmsg = &_textmsg_list[msg_count++]; - ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message)); - - /* The default colour for a message is player colour. Replace this with - * white for any additional lines */ - tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR; - tmsg->end_date = _date + duration; - - bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string - } - - _textmessage_dirty = true; -} - -void InitTextMessage(void) -{ - uint i; - - for (i = 0; i < MAX_CHAT_MESSAGES; i++) { - _textmsg_list[i].message[0] = '\0'; - } -} - -/* Hide the textbox */ -void UndrawTextMessage(void) -{ - if (_textmessage_visible) { - /* Sometimes we also need to hide the cursor - * This is because both textmessage and the cursor take a shot of the - * screen before drawing. - * Now the textmessage takes his shot and paints his data before the cursor - * does, so in the shot of the cursor is the screen-data of the textmessage - * included when the cursor hangs somewhere over the textmessage. To - * avoid wrong repaints, we undraw the cursor in that case, and everything - * looks nicely ;) - * (and now hope this story above makes sense to you ;)) - */ - - if (_cursor.visible) { - if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x && - _cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width && - _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height && - _cursor.draw_pos.y <= _screen.height - _textmsg_box.y) { - UndrawMouseCursor(); - } - } - - _textmessage_visible = false; - /* Put our 'shot' back to the screen */ - memcpy_pitch( - _screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch, - _textmessage_backup, - _textmsg_box.width, _textmsg_box.height, _textmsg_box.width, _screen.pitch); - - /* And make sure it is updated next time */ - _video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height); - - _textmessage_dirty = true; - } -} - -/* Check if a message is expired every day */ -void TextMessageDailyLoop(void) -{ - uint i; - - for (i = 0; i < MAX_CHAT_MESSAGES; i++) { - TextMessage *tmsg = &_textmsg_list[i]; - if (tmsg->message[0] == '\0') continue; - - /* Message has expired, remove from the list */ - if (tmsg->end_date < _date) { - /* Move the remaining messages over the current message */ - if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1)); - - /* Mark the last item as empty */ - _textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0'; - _textmessage_dirty = true; - - /* Go one item back, because we moved the array 1 to the left */ - i--; - } - } -} - -/* Draw the textmessage-box */ -void DrawTextMessage(void) -{ - uint y, count; - - if (!_textmessage_dirty) return; - - /* First undraw if needed */ - UndrawTextMessage(); - - if (_iconsole_mode == ICONSOLE_FULL) return; - - /* Check if we have anything to draw at all */ - count = GetTextMessageCount(); - if (count == 0) return; - - /* Make a copy of the screen as it is before painting (for undraw) */ - memcpy_pitch( - _textmessage_backup, - _screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch, - _textmsg_box.width, _textmsg_box.height, _screen.pitch, _textmsg_box.width); - - _cur_dpi = &_screen; // switch to _screen painting - - /* Paint a half-transparent box behind the text messages */ - GfxFillRect( - _textmsg_box.x, - _screen.height - _textmsg_box.y - count * 13 - 2, - _textmsg_box.x + _textmsg_box.width - 1, - _screen.height - _textmsg_box.y - 2, - 0x322 | USE_COLORTABLE // black, but with some alpha for background - ); - - /* Paint the messages starting with the lowest at the bottom */ - for (y = 13; count-- != 0; y += 13) { - DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color); - } - - /* Make sure the data is updated next flush */ - _video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height); - - _textmessage_visible = true; - _textmessage_dirty = false; -} - -static void MarkTextEffectAreaDirty(TextEffect *te) -{ - MarkAllViewportsDirty( - te->x, - te->y - 1, - (te->right - te->x)*2 + te->x + 1, - (te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1 - ); -} - -void AddTextEffect(StringID msg, int x, int y, uint16 duration) -{ - TextEffect *te; - int w; - char buffer[100]; - - if (_game_mode == GM_MENU) return; - - for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) { - if (++te == endof(_text_effect_list)) return; - } - - te->string_id = msg; - te->duration = duration; - te->y = y - 5; - te->bottom = y + 5; - te->params_1 = GetDParam(0); - te->params_2 = GetDParam(4); - - GetString(buffer, msg, lastof(buffer)); - w = GetStringBoundingBox(buffer).width; - - te->x = x - (w >> 1); - te->right = x + (w >> 1) - 1; - MarkTextEffectAreaDirty(te); -} - -static void MoveTextEffect(TextEffect *te) -{ - if (te->duration < 8) { - te->string_id = INVALID_STRING_ID; - } else { - te->duration -= 8; - te->y--; - te->bottom--; - } - MarkTextEffectAreaDirty(te); -} - -void MoveAllTextEffects(void) -{ - TextEffect *te; - - for (te = _text_effect_list; te != endof(_text_effect_list); te++) { - if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te); - } -} - -void InitTextEffects(void) -{ - TextEffect *te; - - for (te = _text_effect_list; te != endof(_text_effect_list); te++) { - te->string_id = INVALID_STRING_ID; - } -} - -void DrawTextEffects(DrawPixelInfo *dpi) -{ - const TextEffect* te; - - switch (dpi->zoom) { - case 0: - for (te = _text_effect_list; te != endof(_text_effect_list); te++) { - if (te->string_id != INVALID_STRING_ID && - dpi->left <= te->right && - dpi->top <= te->bottom && - dpi->left + dpi->width > te->x && - dpi->top + dpi->height > te->y) { - AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2); - } - } - break; - - case 1: - for (te = _text_effect_list; te != endof(_text_effect_list); te++) { - if (te->string_id != INVALID_STRING_ID && - dpi->left <= te->right * 2 - te->x && - dpi->top <= te->bottom * 2 - te->y && - dpi->left + dpi->width > te->x && - dpi->top + dpi->height > te->y) { - AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2); - } - } - break; - } -} - -void DeleteAnimatedTile(TileIndex tile) -{ - TileIndex *ti; - - for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) { - if (tile == *ti) { - /* remove the hole */ - memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti)); - /* and clear last item */ - *lastof(_animated_tile_list) = 0; - MarkTileDirtyByTile(tile); - return; - } - } -} - -bool AddAnimatedTile(TileIndex tile) -{ - TileIndex *ti; - - for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) { - if (tile == *ti || *ti == 0) { - *ti = tile; - MarkTileDirtyByTile(tile); - return true; - } - } - - return false; -} - -void AnimateAnimatedTiles(void) -{ - const TileIndex* ti; - - for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) { - AnimateTile(*ti); - } -} - -void InitializeAnimatedTiles(void) -{ - memset(_animated_tile_list, 0, sizeof(_animated_tile_list)); -} - -static void SaveLoad_ANIT(void) -{ - /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */ - if (CheckSavegameVersion(6)) { - SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32); - } else { - SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32); - } -} - - -const ChunkHandler _animated_tile_chunk_handlers[] = { - { 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST}, -};