@@ -950,8 +950,7 @@ static void TgenSetTileHeight(TileIndex
SetTileHeight(tile, height);
/* Only clear the tiles within the map area. */
if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
if (IsInnerTile(tile)) {
MakeClear(tile, CLEAR_GRASS, 3);
}