diff --git a/src/tgp.cpp b/src/tgp.cpp --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -22,8 +22,8 @@ * * Quickie guide to Perlin Noise * Perlin noise is a predictable pseudo random number sequence. By generating - * it in 2 dimensions, it becomes a useful random map, that for a given seed - * and starting X & Y is entirely predictable. On the face of it, that may not + * it in 2 dimensions, it becomes a useful random map that, for a given seed + * and starting X & Y, is entirely predictable. On the face of it, that may not * be useful. However, it means that if you want to replay a map in a different * terrain, or just vary the sea level, you just re-run the generator with the * same seed. The seed is an int32, and is randomised on each run of New Game.