diff --git a/src/tgp.cpp b/src/tgp.cpp --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -342,7 +342,7 @@ static void HeightMapGenerate() do { log_frequency = iteration_round - log_frequency_min; if (log_frequency >= 0) { - amplitude = _amplitudes_by_smoothness_and_frequency[_patches.tgen_smoothness][log_frequency]; + amplitude = _amplitudes_by_smoothness_and_frequency[_settings.game_creation.tgen_smoothness][log_frequency]; } else { amplitude = 0; } @@ -531,7 +531,7 @@ static double perlin_coast_noise_2D(cons */ static void HeightMapCoastLines() { - int smallest_size = min(_patches.map_x, _patches.map_y); + int smallest_size = min(_settings.game_creation.map_x, _settings.game_creation.map_y); const int margin = 4; uint y, x; double max_x; @@ -663,7 +663,7 @@ static void HeightMapNormalize() { const amplitude_t water_percent = _water_percent[_opt.diff.quantity_sea_lakes]; const height_t h_max_new = I2H(_max_height[_opt.diff.terrain_type]); - const height_t roughness = 7 + 3 * _patches.tgen_smoothness; + const height_t roughness = 7 + 3 * _settings.game_creation.tgen_smoothness; HeightMapAdjustWaterLevel(water_percent, h_max_new); @@ -692,7 +692,7 @@ static inline int perlin_landXY(uint x, */ static double int_noise(const long x, const long y, const int prime) { - long n = x + y * prime + _patches.generation_seed; + long n = x + y * prime + _settings.game_creation.generation_seed; n = (n << 13) ^ n;