@@ -16,8 +16,9 @@ Slope GetTileSlope(TileIndex tile, uint
{
assert(tile < MapSize());
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
if (h != NULL) *h = 0;
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() ||
(_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) {
if (h != NULL) *h = TileHeight(tile) * TILE_HEIGHT;
return SLOPE_FLAT;
}