File diff r18548:bf70837bd31f → r18549:439362310aad
src/tilematrix_type.hpp
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new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file tilematrix_type.hpp  */
 

	
 
#ifndef TILEMATRIX_TYPE_HPP
 
#define TILEMATRIX_TYPE_HPP
 

	
 
#include "core/mem_func.hpp"
 
#include "tilearea_type.h"
 

	
 
/**
 
 * A simple matrix that stores one value per N*N square of the map.
 
 * Storage is only allocated for the part of the map that has values
 
 * assigned.
 
 *
 
 * @note No constructor is called for newly allocated values, you
 
 *       have to do this yourself if needed.
 
 * @tparam T The type of the stored items.
 
 * @tparam N Grid size.
 
 */
 
template <typename T, uint N>
 
class TileMatrix {
 

	
 
	/** Allocates space for a new tile in the matrix.
 
	 * @param tile Tile to add.
 
	 */
 
	void AllocateStorage(TileIndex tile)
 
	{
 
		uint old_left = TileX(this->area.tile) / N;
 
		uint old_top  = TileY(this->area.tile) / N;
 
		uint old_w    = this->area.w / N;
 
		uint old_h    = this->area.h / N;
 

	
 
		/* Add the square the tile is in to the tile area. We do this
 
		 * by adding top-left and bottom-right of the square. */
 
		uint grid_x = (TileX(tile) / N) * N;
 
		uint grid_y = (TileY(tile) / N) * N;
 
		this->area.Add(TileXY(grid_x, grid_y));
 
		this->area.Add(TileXY(grid_x + N - 1, grid_y + N - 1));
 

	
 
		/* Allocate new storage. */
 
		T *new_data = CallocT<T>(this->area.w / N * this->area.h / N);
 

	
 
		if (old_w > 0) {
 
			/* Copy old data if present. */
 
			uint offs_x = old_left - TileX(this->area.tile) / N;
 
			uint offs_y = old_top  - TileY(this->area.tile) / N;
 

	
 
			for (uint row = 0; row < old_h; row++) {
 
				MemCpyT(&new_data[(row + offs_y) * this->area.w / N + offs_x], &this->data[row * old_w], old_w);
 
			}
 
		}
 

	
 
		free(this->data);
 
		this->data = new_data;
 
	}
 

	
 
public:
 
	static const uint GRID = N;
 

	
 
	TileArea area; ///< Area covered by the matrix.
 

	
 
	T *data; ///< Pointer to data array.
 

	
 
	TileMatrix() : area(INVALID_TILE, 0, 0), data(NULL) {}
 

	
 
	~TileMatrix()
 
	{
 
		free(this->data);
 
	}
 

	
 
	/**
 
	 * Get the total covered area.
 
	 * @return The area covered by the matrix.
 
	 */
 
	const TileArea& GetArea() const
 
	{
 
		return this->area;
 
	}
 

	
 
	/**
 
	 * Get the area of the matrix square that contains a specific tile.
 
	 * @param The tile to get the map area for.
 
	 * @param extend Extend the area by this many squares on all sides.
 
	 * @return Tile area containing the tile.
 
	 */
 
	static TileArea GetAreaForTile(TileIndex tile, uint extend = 0)
 
	{
 
		uint tile_x = (TileX(tile) / N) * N;
 
		uint tile_y = (TileY(tile) / N) * N;
 
		uint w = N, h = N;
 

	
 
		w += min(extend * N, tile_x);
 
		h += min(extend * N, tile_y);
 

	
 
		tile_x -= min(extend * N, tile_x);
 
		tile_y -= min(extend * N, tile_y);
 

	
 
		w += min(extend * N, MapSizeX() - tile_x - w);
 
		h += min(extend * N, MapSizeY() - tile_y - h);
 

	
 
		return TileArea(TileXY(tile_x, tile_y), w, h);
 
	}
 

	
 
	/**
 
	 * Extend the coverage area to include a tile.
 
	 * @param tile The tile to include.
 
	 */
 
	void Add(TileIndex tile)
 
	{
 
		if (!this->area.Contains(tile)) {
 
			this->AllocateStorage(tile);
 
		}
 
	}
 

	
 
	/**
 
	 * Get the value associated to a tile index.
 
	 * @param tile The tile to get the value for.
 
	 * @return Pointer to the value.
 
	 */
 
	T *Get(TileIndex tile)
 
	{
 
		this->Add(tile);
 

	
 
		tile -= this->area.tile;
 
		uint x = TileX(tile) / N;
 
		uint y = TileY(tile) / N;
 

	
 
		return &this->data[y * this->area.w / N + x];
 
	}
 

	
 
	/** Array access operator, see #Get. */
 
	FORCEINLINE T &operator[](TileIndex tile)
 
	{
 
		return *this->Get(tile);
 
	}
 
};
 

	
 
#endif /* TILEMATRIX_TYPE_HPP */