File diff r28548:1c4b0e7a2a67 → r28549:6bc33bc6ee38
src/timer/timer_game_common.h
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new file 100644
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file timer_game_common.h Definition of the common class inherited by both calendar and economy timers. */
 

	
 
#ifndef TIMER_GAME_COMMON_H
 
#define TIMER_GAME_COMMON_H
 

	
 
#include "../core/strong_typedef_type.hpp"
 

	
 
/**
 
 * Template class for all TimerGame based timers. As Calendar and Economy are very similar, this class is used to share code between them.
 
 *
 
 * IntervalTimer and TimeoutTimer based on this Timer are a bit unusual, as their count is always one.
 
 * You create those timers based on a transition: a new day, a new month or a new year.
 
 *
 
 * Additionally, you need to set a priority. To ensure deterministic behaviour, events are executed
 
 * in priority. It is important that if you assign NONE, you do not use Random() in your callback.
 
 * Other than that, make sure you only set one callback per priority.
 
 *
 
 * For example:
 
 *   IntervalTimer<TimerGameCalendar>({TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [](uint count){});
 
 *
 
 * @note Callbacks are executed in the game-thread.
 
 */
 
template <class T>
 
class TimerGame {
 
public:
 
	/** The type to store our dates in. */
 
	template <class ST> struct DateTag;
 
	using Date = StrongType::Typedef<int32_t, DateTag<T>, StrongType::Compare, StrongType::Integer>;
 

	
 
	/** The fraction of a date we're in, i.e. the number of ticks since the last date changeover. */
 
	using DateFract = uint16_t;
 

	
 
	/** Type for the year, note: 0 based, i.e. starts at the year 0. */
 
	template <class ST> struct YearTag;
 
	using Year = StrongType::Typedef<int32_t, struct YearTag<T>, StrongType::Compare, StrongType::Integer>;
 
	/** Type for the month, note: 0 based, i.e. 0 = January, 11 = December. */
 
	using Month = uint8_t;
 
	/** Type for the day of the month, note: 1 based, first day of a month is 1. */
 
	using Day = uint8_t;
 

	
 
	/**
 
	 * Data structure to convert between Date and triplet (year, month, and day).
 
	 * @see ConvertDateToYMD(), ConvertYMDToDate()
 
	 */
 
	struct YearMonthDay {
 
		Year  year;   ///< Year (0...)
 
		Month month;  ///< Month (0..11)
 
		Day   day;    ///< Day (1..31)
 
	};
 

	
 
	/**
 
	 * Checks whether the given year is a leap year or not.
 
	 * @param year The year to check.
 
	 * @return True if \c year is a leap year, otherwise false.
 
	 */
 
	static constexpr bool IsLeapYear(Year year)
 
	{
 
		int32_t year_as_int = year.base();
 
		return year_as_int % 4 == 0 && (year_as_int % 100 != 0 || year_as_int % 400 == 0);
 
	}
 

	
 
	static YearMonthDay ConvertDateToYMD(Date date);
 
	static Date ConvertYMDToDate(Year year, Month month, Day day);
 

	
 
	/**
 
	 * Calculate the year of a given date.
 
	 * @param date The date to consider.
 
	 * @return the year.
 
	 */
 
	static constexpr Year DateToYear(Date date)
 
	{
 
		/* Hardcode the number of days in a year because we can't access CalendarTime from here. */
 
		return date.base() / 366;
 
	}
 

	
 
	/**
 
	 * Calculate the date of the first day of a given year.
 
	 * @param year the year to get the first day of.
 
	 * @return the date.
 
	 */
 
	static constexpr Date DateAtStartOfYear(Year year)
 
	{
 
		int32_t year_as_int = year.base();
 
		uint number_of_leap_years = (year == 0) ? 0 : ((year_as_int - 1) / 4 - (year_as_int - 1) / 100 + (year_as_int - 1) / 400 + 1);
 

	
 
		/* Hardcode the number of days in a year because we can't access CalendarTime from here. */
 
		return (365 * year_as_int) + number_of_leap_years;
 
	}
 

	
 
	enum Trigger {
 
		DAY,
 
		WEEK,
 
		MONTH,
 
		QUARTER,
 
		YEAR,
 
	};
 

	
 
	enum Priority {
 
		NONE, ///< These timers can be executed in any order; there is no Random() in them, so order is not relevant.
 

	
 
		/* All other may have a Random() call in them, so order is important.
 
		 * For safety, you can only setup a single timer on a single priority. */
 
		COMPANY,
 
		DISASTER,
 
		ENGINE,
 
		INDUSTRY,
 
		STATION,
 
		SUBSIDY,
 
		TOWN,
 
		VEHICLE,
 
	};
 

	
 
	struct TPeriod {
 
		Trigger trigger;
 
		Priority priority;
 

	
 
		TPeriod(Trigger trigger, Priority priority) : trigger(trigger), priority(priority)
 
		{}
 

	
 
		bool operator < (const TPeriod &other) const
 
		{
 
			if (this->trigger != other.trigger) return this->trigger < other.trigger;
 
			return this->priority < other.priority;
 
		}
 

	
 
		bool operator == (const TPeriod &other) const
 
		{
 
			return this->trigger == other.trigger && this->priority == other.priority;
 
		}
 
	};
 

	
 
	using TElapsed = uint;
 
	struct TStorage {};
 
};
 

	
 
/**
 
 * Template class for time constants shared by both Calendar and Economy time.
 
 */
 
template <class T>
 
class TimerGameConst {
 
public:
 
	static constexpr int DAYS_IN_YEAR = 365; ///< days per year
 
	static constexpr int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more...
 
	static constexpr int MONTHS_IN_YEAR = 12; ///< months per year
 

	
 
	static constexpr int SECONDS_PER_DAY = 2;   ///< approximate seconds per day, not for precise calculations
 

	
 
	/*
 
	 * ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR and DAYS_TILL_ORIGINAL_BASE_YEAR are
 
	 * primarily used for loading newgrf and savegame data and returning some
 
	 * newgrf (callback) functions that were in the original (TTD) inherited
 
	 * format, where 'TimerGame<T>::date == 0' meant that it was 1920-01-01.
 
	 */
 

	
 
	/** The minimum starting year/base year of the original TTD */
 
	static constexpr typename TimerGame<T>::Year ORIGINAL_BASE_YEAR = 1920;
 
	/** The original ending year */
 
	static constexpr typename TimerGame<T>::Year ORIGINAL_END_YEAR = 2051;
 
	/** The maximum year of the original TTD */
 
	static constexpr typename TimerGame<T>::Year ORIGINAL_MAX_YEAR = 2090;
 

	
 
	/**
 
	 * MAX_YEAR, nicely rounded value of the number of years that can
 
	 * be encoded in a single 32 bits date, about 2^31 / 366 years.
 
	 */
 
	static constexpr typename TimerGame<T>::Year MAX_YEAR = 5000000;
 

	
 
	/** The absolute minimum year in OTTD */
 
	static constexpr typename TimerGame<T>::Year MIN_YEAR = 0;
 

	
 
	/** The default starting year */
 
	static constexpr typename TimerGame<T>::Year DEF_START_YEAR = 1950;
 
	/** The default scoring end year */
 
	static constexpr typename TimerGame<T>::Year DEF_END_YEAR = ORIGINAL_END_YEAR - 1;
 

	
 
	/** The date of the first day of the original base year. */
 
	static constexpr typename TimerGame<T>::Date DAYS_TILL_ORIGINAL_BASE_YEAR = TimerGame<T>::DateAtStartOfYear(ORIGINAL_BASE_YEAR);
 

	
 
	/** The date of the last day of the max year. */
 
	static constexpr typename TimerGame<T>::Date MAX_DATE = TimerGame<T>::DateAtStartOfYear(MAX_YEAR + 1) - 1;
 

	
 
	/** The date on January 1, year 0. */
 
	static constexpr typename TimerGame<T>::Date MIN_DATE = 0;
 

	
 
	static constexpr typename TimerGame<T>::Year INVALID_YEAR = -1; ///< Representation of an invalid year
 
	static constexpr typename TimerGame<T>::Date INVALID_DATE = -1; ///< Representation of an invalid date
 
};
 

	
 
#endif /* TIMER_GAME_COMMON_H */