diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -264,7 +264,7 @@ CommandCost CmdSetVehicleOnTime(DoComman if (flags & DC_EXEC) { if (apply_to_group) { - int32_t most_late = 0; + TimerGameTick::Ticks most_late = 0; for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) { /* A vehicle can't be late if its timetable hasn't started. */ if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) continue; @@ -454,7 +454,7 @@ CommandCost CmdAutofillTimetable(DoComma */ void UpdateVehicleTimetable(Vehicle *v, bool travelling) { - uint time_taken = v->current_order_time; + TimerGameTick::Ticks time_taken = v->current_order_time; v->current_order_time = 0; @@ -514,7 +514,7 @@ void UpdateVehicleTimetable(Vehicle *v, * the timetable entry like is done for road vehicles/ships. * Thus always make sure at least one tick is used between the * processing of different orders when filling the timetable. */ - uint time_to_set = CeilDiv(std::max(time_taken, 1U), Ticks::DAY_TICKS) * Ticks::DAY_TICKS; + uint time_to_set = CeilDiv(std::max(time_taken, 1), Ticks::DAY_TICKS) * Ticks::DAY_TICKS; if (travelling && (autofilling || !real_current_order->IsTravelTimetabled())) { ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_TRAVEL_TIME, autofilling); @@ -533,7 +533,7 @@ void UpdateVehicleTimetable(Vehicle *v, if (autofilling) return; - uint timetabled = travelling ? real_current_order->GetTimetabledTravel() : + TimerGameTick::Ticks timetabled = travelling ? real_current_order->GetTimetabledTravel() : real_current_order->GetTimetabledWait(); /* Vehicles will wait at stations if they arrive early even if they are not @@ -548,7 +548,7 @@ void UpdateVehicleTimetable(Vehicle *v, * shorter than the amount of ticks we are late we reduce the lateness by the * length of a full cycle till lateness is less than the length of a timetable * cycle. When the timetable isn't fully filled the cycle will be Ticks::INVALID_TICKS. */ - if (v->lateness_counter > (int)timetabled) { + if (v->lateness_counter > timetabled) { TimerGameTick::Ticks cycle = v->orders->GetTimetableTotalDuration(); if (cycle != Ticks::INVALID_TICKS && v->lateness_counter > cycle) { v->lateness_counter %= cycle;