@@ -346,27 +346,28 @@ static CallBackFunction MenuClickSetting
case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
return CBF_NONE;
/* --- Saving/loading button menu --- */
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_SAVE_HEIGHTMAP,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME = 5,
SLEME_EXIT_GAME = 6,
SLEME_MENUCOUNT,
};
enum SaveLoadNormalMenuEntries {
SLNME_SAVE_GAME = 0,
SLNME_LOAD_GAME,
SLNME_EXIT_TOINTRO,
SLNME_EXIT_GAME,
SLNME_MENUCOUNT,
static CallBackFunction ToolbarSaveClick(Window *w)
@@ -378,24 +379,25 @@ static CallBackFunction ToolbarSaveClick
static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
static CallBackFunction MenuClickSaveLoad(int index = 0)
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
} else {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;