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@@ -278,13 +278,13 @@ static void ToolbarSaveClick(Window *w)
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static void ToolbarScenSaveOrLoad(Window *w)
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{
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PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
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}
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static void MenuClickSaveLoad(int index)
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static void MenuClickSaveLoad(int index = 0)
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{
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if (_game_mode == GM_EDITOR) {
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switch (index) {
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case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
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case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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@@ -936,13 +936,13 @@ struct MainToolbarWindow : Window {
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
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case WKC_F2: ShowGameOptions(); break;
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case WKC_F3: MenuClickSaveLoad(0); break;
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case WKC_F3: MenuClickSaveLoad(); break;
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case WKC_F4: ShowSmallMap(); break;
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case WKC_F5: ShowTownDirectory(); break;
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case WKC_F6: ShowSubsidiesList(); break;
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case WKC_F7: ShowPlayerStations(_local_player); break;
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case WKC_F8: ShowPlayerFinances(_local_player); break;
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case WKC_F9: ShowPlayerCompany(_local_player); break;
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@@ -1141,13 +1141,13 @@ public:
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
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case WKC_F2: ShowGameOptions(); break;
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case WKC_F3: MenuClickSaveLoad(0); break;
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case WKC_F3: MenuClickSaveLoad(); break;
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case WKC_F4: ToolbarScenGenLand(this); break;
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case WKC_F5: ToolbarScenGenTown(this); break;
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case WKC_F6: ToolbarScenGenIndustry(this); break;
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case WKC_F7: ToolbarScenBuildRoad(this); break;
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case WKC_F8: ToolbarScenBuildDocks(this); break;
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case WKC_F9: ToolbarScenPlantTrees(this); break;
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