File diff r18748:5e4b96072e2a → r18749:61ed9890edec
src/toolbar_gui.cpp
Show inline comments
 
@@ -249,7 +249,7 @@ enum OptionMenuEntries {
 
	OME_GAMEOPTIONS,
 
	OME_DIFFICULTIES,
 
	OME_SETTINGS,
 
	OME_AI_SETTINGS,
 
	OME_SCRIPT_SETTINGS,
 
	OME_NEWGRFSETTINGS,
 
	OME_TRANSPARENCIES,
 
	OME_SHOW_TOWNNAMES,
 
@@ -278,7 +278,7 @@ static CallBackFunction ToolbarOptionsCl
 
	/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
 
	 * the settings once they join but never update it. As such don't show the window at all
 
	 * to network clients. */
 
	if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
 
	if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false));
 
	list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS,          OME_NEWGRFSETTINGS, false));
 
	list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS,     OME_TRANSPARENCIES, false));
 
	list->push_back(new DropDownListItem(-1, false));
 
@@ -309,7 +309,7 @@ static CallBackFunction MenuClickSetting
 
		case OME_GAMEOPTIONS:          ShowGameOptions();                               return CBF_NONE;
 
		case OME_DIFFICULTIES:         ShowGameDifficulty();                            return CBF_NONE;
 
		case OME_SETTINGS:             ShowGameSettings();                              return CBF_NONE;
 
		case OME_AI_SETTINGS:          ShowAIConfigWindow();                            return CBF_NONE;
 
		case OME_SCRIPT_SETTINGS:      ShowAIConfigWindow();                            return CBF_NONE;
 
		case OME_NEWGRFSETTINGS:       ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
 
		case OME_TRANSPARENCIES:       ShowTransparencyToolbar();                       break;