diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -1103,10 +1103,18 @@ void ToggleWidgetOutlines() void SetStartingYear(TimerGameCalendar::Year year) { _settings_game.game_creation.starting_year = Clamp(year, CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR); - TimerGameCalendar::Date new_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1); - /* If you open a savegame as scenario there may already be link graphs.*/ - LinkGraphSchedule::instance.ShiftDates(new_date - TimerGameCalendar::date); - TimerGameCalendar::SetDate(new_date, 0); + TimerGameCalendar::Date new_calendar_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1); + TimerGameEconomy::Date new_economy_date = new_calendar_date.base(); + + /* We must set both Calendar and Economy dates to keep them in sync. Calendar first. */ + TimerGameCalendar::SetDate(new_calendar_date, 0); + + /* If you open a savegame as a scenario, there may already be link graphs and/or vehicles. These use economy date. */ + LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date); + for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date); + + /* Only change the date after changing cached values above. */ + TimerGameEconomy::SetDate(new_economy_date, 0); } /**