File diff r11395:1a11d23553a4 → r11396:4adf79ba94c4
src/town.h
Show inline comments
 
@@ -87,15 +87,16 @@ enum HouseExtraFlags {
 
	SYNCHRONISED_CALLBACK_1B = 1U << 2,  ///< synchronized callback 1B will be performed, on multi tile houses
 
	CALLBACK_1A_RANDOM_BITS  = 1U << 3,  ///< callback 1A needs random bits
 
};
 

	
 
DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags)
 

	
 
template <typename T>
 
struct BuildingCounts {
 
	uint8 id_count[HOUSE_MAX];
 
	uint8 class_count[HOUSE_CLASS_MAX];
 
	T id_count[HOUSE_MAX];
 
	T class_count[HOUSE_CLASS_MAX];
 
};
 

	
 
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY  = 4; ///< value for custom town number in difficulty settings
 
static const uint CUSTOM_TOWN_MAX_NUMBER = 5000;  ///< this is the maximum number of towns a user can specify in customisation
 

	
 
DECLARE_OLD_POOL(Town, Town, 3, 8000)
 
@@ -173,13 +174,13 @@ struct Town : PoolItem<Town, TownID, &_T
 
	TownLayoutByte layout; ///< town specific road layout
 

	
 
	/* NOSAVE: UpdateTownRadius updates this given the house count. */
 
	uint32 squared_town_zone_radius[HZB_END];
 

	
 
	/* NOSAVE: The number of each type of building in the town. */
 
	BuildingCounts building_counts;
 
	BuildingCounts<uint16> building_counts;
 

	
 
	/**
 
	 * Creates a new town
 
	 */
 
	Town(TileIndex tile = INVALID_TILE);