@@ -80,12 +80,13 @@ struct Town {
/* Current population of people and amount of houses. */
uint16 num_houses;
uint32 population;
/* Town name */
uint32 townnamegrfid;
uint16 townnametype;
uint32 townnameparts;
/* NOSAVE: Location of name sign, UpdateTownVirtCoord updates this. */
ViewportSign sign;