@@ -135,13 +135,13 @@ struct Town : TownPool::PoolItem<&_town_
return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3);
}
static FORCEINLINE Town *GetByTile(TileIndex tile)
{
return Town::Get(GetTownIndex(tile));
};
static inline Town *GetTownByTile(TileIndex tile)
uint32 GetWorldPopulation();
void UpdateTownVirtCoord(Town *t);