@@ -90,7 +90,7 @@ struct Town : PoolItem<Town, TownID, &_T
TileIndex xy;
/* Current population of people and amount of houses. */
uint16 num_houses;
uint32 num_houses;
uint32 population;
/* Town name */
@@ -320,6 +320,7 @@ void ResetHouses();
void ClearTownHouse(Town *t, TileIndex tile);
void AfterLoadTown();
void UpdateTownMaxPass(Town *t);
void UpdateTownRadius(Town *t);
bool CheckIfAuthorityAllows(TileIndex tile);
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
void ChangeTownRating(Town *t, int add, int max);