@@ -197,7 +197,7 @@ struct Town : PoolItem<Town, TownID, &_T
inline uint16 MaxTownNoise() const {
if (this->population == 0) return 0; // no population? no noise
return ((this->population / _patches.town_noise_population[_opt.diff.town_council_tolerance]) + 3);
return ((this->population / _settings.economy.town_noise_population[_opt.diff.town_council_tolerance]) + 3);
}
};
@@ -207,7 +207,7 @@ struct Town : PoolItem<Town, TownID, &_T
*/
inline TownLayout Town::GetActiveLayout() const
{
return (_patches.town_layout == TL_RANDOM) ? this->layout : _patches.town_layout;
return (_settings.economy.town_layout == TL_RANDOM) ? this->layout : _settings.economy.town_layout;
struct HouseSpec {