File diff r24300:dc74d00736ca → r24301:7ff717a1243f
src/town.h
Show inline comments
 
@@ -15,7 +15,6 @@
 
#include "subsidy_type.h"
 
#include "newgrf_storage.h"
 
#include "cargotype.h"
 
#include "tilematrix_type.hpp"
 
#include <list>
 

	
 
template <typename T>
 
@@ -24,8 +23,6 @@ struct BuildingCounts {
 
	T class_count[HOUSE_CLASS_MAX];
 
};
 

	
 
typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix;
 

	
 
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY  = 4; ///< value for custom town number in difficulty settings
 
static const uint CUSTOM_TOWN_MAX_NUMBER = 5000;  ///< this is the maximum number of towns a user can specify in customisation
 

	
 
@@ -83,10 +80,6 @@ struct Town : TownPool::PoolItem<&_town_
 

	
 
	inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); }
 

	
 
	/* Cargo production and acceptance stats. */
 
	CargoTypes cargo_produced;       ///< Bitmap of all cargoes produced by houses in this town.
 
	AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town.
 
	CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town.
 
	StationList stations_near;       ///< NOSAVE: List of nearby stations.
 

	
 
	uint16 time_until_rebuild;       ///< time until we rebuild a house
 
@@ -203,9 +196,6 @@ void ResetHouses();
 
void ClearTownHouse(Town *t, TileIndex tile);
 
void UpdateTownMaxPass(Town *t);
 
void UpdateTownRadius(Town *t);
 
void UpdateTownCargoes(Town *t);
 
void UpdateTownCargoTotal(Town *t);
 
void UpdateTownCargoBitmap();
 
CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags);
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 
void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags);
 
@@ -313,8 +303,6 @@ static inline uint16 TownTicksToGameTick
 
}
 

	
 

	
 
extern CargoTypes _town_cargoes_accepted;
 

	
 
RoadType GetTownRoadType(const Town *t);
 

	
 
#endif /* TOWN_H */