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@@ -15,7 +15,6 @@
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#include "subsidy_type.h"
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#include "newgrf_storage.h"
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#include "cargotype.h"
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#include "tilematrix_type.hpp"
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#include <list>
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template <typename T>
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@@ -24,8 +23,6 @@ struct BuildingCounts {
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T class_count[HOUSE_CLASS_MAX];
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};
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typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix;
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static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings
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static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation
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@@ -83,10 +80,6 @@ struct Town : TownPool::PoolItem<&_town_
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inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); }
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/* Cargo production and acceptance stats. */
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CargoTypes cargo_produced; ///< Bitmap of all cargoes produced by houses in this town.
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AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town.
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CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town.
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StationList stations_near; ///< NOSAVE: List of nearby stations.
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uint16 time_until_rebuild; ///< time until we rebuild a house
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@@ -203,9 +196,6 @@ void ResetHouses();
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void ClearTownHouse(Town *t, TileIndex tile);
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void UpdateTownMaxPass(Town *t);
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void UpdateTownRadius(Town *t);
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void UpdateTownCargoes(Town *t);
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void UpdateTownCargoTotal(Town *t);
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void UpdateTownCargoBitmap();
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CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags);
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Town *ClosestTownFromTile(TileIndex tile, uint threshold);
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void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags);
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@@ -313,8 +303,6 @@ static inline uint16 TownTicksToGameTick
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}
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extern CargoTypes _town_cargoes_accepted;
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RoadType GetTownRoadType(const Town *t);
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#endif /* TOWN_H */
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