@@ -294,17 +294,12 @@ static inline HouseSpec *GetHouseSpecs(H
TileIndexDiff GetHouseNorthPart(HouseID &house);
static inline uint GetNumTowns()
{
return (uint)Town::GetNumItems();
}
/**
* Return a random valid town.
*/
static inline Town *GetRandomTown()
int num = RandomRange(GetNumTowns());
int num = RandomRange((uint16)Town::GetNumItems());
TownID index = INVALID_TOWN;
while (num >= 0) {