diff --git a/src/town.h b/src/town.h --- a/src/town.h +++ b/src/town.h @@ -153,7 +153,8 @@ void UpdateAllTownVirtCoords(); void ShowTownViewWindow(TownID town); void ExpandTown(Town *t); -/** Action types that a company must ask permission for to a town authority. +/** + * Action types that a company must ask permission for to a town authority. * @see CheckforTownRating */ enum TownRatingCheckType { @@ -162,12 +163,14 @@ enum TownRatingCheckType { TOWN_RATING_CHECK_TYPE_COUNT, ///< Number of town checking action types. }; -/** This is the number of ticks between towns being processed for building new +/** + * This is the number of ticks between towns being processed for building new * houses or roads. This value originally came from the size of the town array * in TTD. */ static const byte TOWN_GROWTH_FREQUENCY = 70; -/** This enum is used in conjonction with town->flags. +/** + * This enum is used in conjonction with town->flags. * IT simply states what bit is used for. * It is pretty unrealistic (IMHO) to only have one church/stadium * per town, NO MATTER the population of it.