diff --git a/src/town.h b/src/town.h --- a/src/town.h +++ b/src/town.h @@ -60,13 +60,9 @@ struct Town : TownPool::PoolItem<&_town_ uint32 townnamegrfid; uint16 townnametype; uint32 townnameparts; - char *name; + char *name; ///< Custom town name. If NULL, the town was not renamed and uses the generated name. - /* Makes sure we don't build certain house types twice. - * bit 0 = Building funds received - * bit 1 = CHURCH - * bit 2 = STADIUM */ - byte flags; + byte flags; ///< See #TownFlags. uint16 noise_reached; ///< level of noise that all the airports are generating