diff --git a/src/town.h b/src/town.h --- a/src/town.h +++ b/src/town.h @@ -166,6 +166,7 @@ struct Town : PoolItempopulation == 0) return 0; // no population? no noise return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3); } }; -/** - * Get the current valid layout for the town - * @return the active layout for this town - */ -inline TownLayout Town::GetActiveLayout() const -{ - return (_settings_game.economy.town_layout == TL_RANDOM) ? this->layout : _settings_game.economy.town_layout; -} - struct HouseSpec { /* Standard properties */ Year min_year; ///< introduction year of the house