@@ -1743,12 +1743,13 @@ static void DoCreateTown(Town *t, TileIn
t->flags = 0;
t->cache.population = 0;
/* Spread growth across ticks so even if there are many
* similar towns they're unlikely to grow all in one tick */
t->grow_counter = t->index % TOWN_GROWTH_TICKS;
t->growth_rate = TownTicksToGameTicks(250);
t->show_zone = false;
_town_kdtree.Insert(t->index);
/* Set the default cargo requirement for town growth */
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC: