@@ -186,12 +186,15 @@ static void DrawTile_Town(TileInfo *ti)
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
image = dcts->ground.sprite;
pal = dcts->ground.pal;
DrawGroundSprite(image, pal);
/* If houses are invisible, do not draw the upper part */
if (IsInvisibilitySet(TO_HOUSES)) return;
/* Add a house on top of the ground? */
image = dcts->building.sprite;
if (image != 0) {
AddSortableSpriteToDraw(image, dcts->building.pal,
ti->x + dcts->subtile_x,
ti->y + dcts->subtile_y,