File diff r10854:9dc46af240e5 → r10855:5a3c2f38f98e
src/town_cmd.cpp
Show inline comments
 
@@ -756,13 +756,13 @@ static bool IsNeighborRoadTile(TileIndex
 
		 * for each uneven value the left TileIndexDiff
 
		 * for each with 2nd bit set (2,3,6,7,..) add the reversed TileIndexDiff */
 
		cur += tid_lt[(pos & 1) ? 0 : 1];
 
		if (pos & 2) cur += tid_lt[2];
 

	
 
		cur = (uint)(pos / 4) * cur; // Multiply for the fitting distance
 
		if (GetTownRoadBits(TILE_ADD(tile, cur)) & DiagDirToRoadBits((pos & 2) ? dir : ReverseDiagDir(dir))) return true;
 
		if (IsValidTile(tile + TileXY(TileX(cur) / 2, TileY(cur) / 2)) && IsValidTile(tile + cur) && GetTownRoadBits(TILE_ADD(tile, cur)) & DiagDirToRoadBits((pos & 2) ? dir : ReverseDiagDir(dir))) return true;
 
	}
 
	return false;
 
}
 

	
 
/**
 
 * Check if a Road is allowed on a given tile
 
@@ -1132,12 +1132,14 @@ static void GrowTownInTile(TileIndex *ti
 
		/* This is the tile we will reach if we extend to this direction. */
 
		TileIndex house_tile = TileAddByDiagDir(tile, target_dir); // position of a possible house
 

	
 
		/* Don't walk into water. */
 
		if (IsWaterTile(house_tile)) return;
 

	
 
		if (!IsValidTile(house_tile) || !IsValidTile(house_tile + TileOffsByDiagDir(target_dir))) return;
 

	
 
		switch (t1->GetActiveLayout()) {
 
			default: NOT_REACHED();
 

	
 
			case TL_NO_ROADS:
 
				allow_house = true;
 
				break;