@@ -2507,7 +2507,7 @@ static CommandCost TownActionBuildStatue
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
BuildObject(OBJECT_STATUE, tile, _current_company, t->index);
BuildObject(OBJECT_STATUE, tile, _current_company, t);
SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
MarkTileDirtyByTile(tile);
}